Our battle format follows VGC/Smogon’s single OverUsed (OU) to promote using a wide diversity of Pokémon, with a few changes below.
Permitted Pokemon: Any Pokémon is permitted, with a blanket ban on legendary, mythical, and event distribution Pokémon. This includes Pokémon such as event Cinderace, the event Flying Pikachu, and event Charizard. Paradox Pokémon are permitted.
Gym Rules: Each gym will have a unique, non-traditional rule to create some variety for your Pokémon league experience! You will be introduced to these rules when you enter your gym challenge, and we ask that you not spread the rule around to other challengers in order to maintain the element of surprise.
We will be observing the following clauses:
Sleep clause: You lose if, at the end of your turn, two of your opponent’s Pokémon were put to sleep by a move you used but were not forced into, & neither have had their sleep removed since then.
Species clause: You cannot use two Pokémon with the same National Dex ID. If regional forms share Dex Numbers, they cannot both be used (e.g. you can either have Kantonian Sandslash or Alolan Sandslash, but not both).
Banned Moves: The following moves/classes of moves may not be on any Pokémon on a player’s team:
Evasion increasing or accuracy reducing non-damaging moves, e.g. Minimize, Double Speed, and Sand Attack. The exception to this is Acupressure, given its inherently random nature.
OHKO moves, e.g. Fissure, Guillotine, Horn Drill, and Sheer Cold.
Set-damage moves, e.g. Night Shade, Seismic Toss, Dragon Rage, and Sonic Boom
Banned Abilities: Arena Trap, Moody, Sand Veil, Shadow Tag, and Snow Cloak
Banned Items: Evasion increasing or accuracy reducing items
Team Registration: You must register your team of up to 6 Pokémon before you begin your journey. At no point will you be able to change your team. If trainers are caught using unregistered Pokémon, they will be immediately disqualified and you shall go down in history as That One LAGS Person.
Register here: https://form.jotform.com/233647279305159
Registration Limits: We are capping the number of trainers at 20, and it will be on a first-come, first-serve basis. Registration will open at 12pm (noon) on Monday, January 1, 2024 and close at 12:pm (noon) on Thursday, January 4, 2024. This will allow us time to verify your teams and give you an opportunity to make any corrections/adjustments needed (accidents happen!). We promise we won’t memorize your teams
Starting Your Challenge: The first four registrants will each select to challenge a different E4 member. Afterwards, challengers will sign up to fight an E4 leader on a sign-up sheet next to the E4 member. You may only be signed up for one E4 member at a time. E4 members will not yell for trainers or wade through the crowd, so you are responsible for being close by for when it is your turn. If you are not present, you will be skipped and you will need to re-sign up.
Order: You may fight the E4 members in any order, save for the champion (who, by definition, will be fought last).
Re-battling: If you lose to an E4 member, you may choose to immediately re-battle them. You are only allowed to re-battle once per run. So, if you re-battle the second E4 member you fight then lose to the fourth one, your run is done.
Losing: Time permitting, we will allow trainers to enter the competition a second time. This will only happen after all registrants have completed one run-through attempt.
Leader Variations: Each E4 member will have their own choice of battle format as well as one or two small, leader-specific tweaks to keep things fresh. You’ll find out about these when you fight, so be prepared for anything!